NanaseBot v1.0
Difficulty Advanced
Focus Air Tracking and Special Antiairs
Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).
NanaseBot like GordeauBot is one of our most 'aggressive' bots when it comes to ground pressure, sometimes offering even more mix ups than Gordeau and a slew of things you need to learn to block correctly and when to neutral jump instead. Therefore this bot is intended to teach a player some special defense in UNIST while still requiring them to maintain their focus and awareness to keep an opponent with strong air options from going aerial without consequences. Additionally, unlike some characters Nanase gains a strong advantage from Vorpal, making it more advantageous for players to also maintain GRD dominance while training against an aggressive opponent, even if it is not a specified goal of the bot.
This bot is more difficult to enter than some of our other UNIST bots. Therefore it is recommend to adjust what bot you train on with these inputs depending on how well they are done on any given day. All Gordeau-Type bots have similar defense requirements and will test your defensive capacity even if they are not all directly related to defense. The general rule of thumb is that, if action 1 or 3 are having a less optimal day, the bot can probably still be used to train against Nanase but it is more useful to train on HydeBot2.0 and HildaBot on such days. For days with optimal inputs for Actions #1 and #3 any bot is generally useable. The bot requires a decent understanding of the timing required to manipulate the forward A+B function in Action #1 to result in both an overhead and a dash. Additionally, the timings for certain things related to Action #4 can make Gordeau and Nanase less effective, making it better to train on Hyde or Hilda in that situation too, but this is normally easy to fix.
Gordeau is the recommended character for inputting Gordeau-Type bot for training characters such as Hilda, Nanase, Hyde and Gordeau himself, as his 6B is highly noticaeable and many of the special move inputs are slow enough to be identifiable. On good days Nanase should have relatively safe fireball pressure and unpredictable jump and command dash timings. Her block strings should also be somewhat unpredictable. On less optimal days she will be more predictable in jump and fireball timings. This bot is not really useable if Action #3 is 'off' in some way. On days where she isn't effective, Hilda is usually better.
Gauge Settings
Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - 0%
Settings for 2P are VIT Gauge - "100%", EXS Gauge - 100%
Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".
Goals
Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).
Points System
- A - Punish Nanase's sliding sword strike (Chasing Le Reve).
- B - Neutral jump at any time and get a full combo (on ground or air-to-air are both fine).
- C - Tech Nanase's throw attempt
- D - Antiair or air-to-air Nanase while she is still in the air after she has floated over your head (if air-to-air, must combo from it)
Difficulty Levels
- Easy - Points given for ABCD
- Medium - Points given for BCD
- Hard - Points given for BCD only, or BCD only, but the combo for Point System B must use EXS Meter or Chain Shift
- Extreme - Points given for CD only
Special UNISTBot Input Instruction Notes
UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.
Action #1
Record from close.
4A, 6A+B (delay this very slightly), 5, 6A+B (hold briefly, should do the 6B overhead if recording on Gordeau), late hidden [2369] end recording instantly
This is a slowish input, and especially needs to delay the final 2369 until late in the animation of the overhead to avoid getting her 'uppercut' too much. If done correctly, when played into itself, it should be able to do both Nanase's 'TK' projectile, and her 66B. Also, there are times when the 'TK' projectile will not happen with just this input, so we suggest moving on to other inputs as long as you are confident.
Action #2
3B+C hidden [696321] end recording instantly
If this is done correctly when played into itself it should mainly jump forward and perform B+C. It is a very quick input, but one still needs to really make the effort to hold B+C almost the entire time. It is NOT necessary to hold it to the final moment, so those using pad can still end the recording with the Options button or similar, normally. Just hold the initial button as long as you can.
Action #3
6C hidden [(slide as if inputting a special move] 3C 2C 66] end recording immediately
When played into itself it should be able to do her 66C. If you are short on time and find that your inputs are not clean enough to result in 66C on any given day, the resulting bot may be better suited for training against Hilda or Hyde ver.2. It should also be able to visibly do all three of the various C inputs, and optimally, not do 3C very often if it whiffs a 6C. If it cannot then it is not generally very useable for Gordeau, but Nanase tends to function decently even with some of the C Inputs 'missing'.
Action #4
4A+D hidden [123] end recording instantly
When doing this input try not to worry about what is on the screen. If you throw the opposing character to input the motion, it should be done quickly enough such that the side switch from the back throw is so brief that it is irrelevant to the input. It can also be recorded from a range where the bot will whiff the throw attempt, but for reasons related to certain input shortcuts, we suggest doing the throw from close unless you find you are slow with this input.
Action #5
2A hidden [66 2 5] end recording instantly (must release 2 for an instant before ending recording)
If done correctly the bot should be able to dash. When played into itself on Gordeau, Hilda or Hyde this will result in a special move.
In-Depth
Still in progress.